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Crack Update-IPHONE REPAIR Tools - ILAVENDER OS KEY - Prumuim TOOL For IPhone And IPad Serial Port
Formed in 2009, serial crackz, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.

History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, serial crackz, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.

The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.

This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.

Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.

The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.

Software cracking

Modification of software, often to use it for free

Software cracking (known as "breaking" mostly in the 1980s[1]) is the modification of software to remove or disable features which are considered undesirable by the person cracking the software (software cracker), especially copy protection features (including protection against the manipulation of software, serial number, hardware key, date checks and disc check) or software annoyances like nag screens and adware.

A crack refers to the means of achieving, for example a stolen serial number or a tool that performs that act of cracking.[2] Some of these tools are called keygen, patch, loader, or no-disc crack. A keygen is a handmade product serial number generator that often offers the ability to generate working serial numbers in your own name. A patch is a small computer program that modifies the machine code of another program. This has the advantage for a cracker to not include a large executable in a release when only a few bytes are changed.[3] A loader modifies the startup flow of a program and does not remove the protection but circumvents it.[4][5] A well-known example of a loader is a trainer used Format Factory 4.6.1.0 Download cheat in games.[6]Fairlight pointed out in one of their .nfo files that these type of cracks are not allowed for warez scene game releases.[7][4][8] A nukewar has shown that the protection may not kick in at any point for it to be a valid crack.[9]

Software cracking is closely related to reverse engineering because the process of attacking a copy protection technology, is essentially the same as reversing.[10] The distribution of cracked copies is illegal in most countries, serial crackz. There have been lawsuits over cracking software.[11] It might be legal to use cracked software in certain circumstances.[12] Educational resources for reverse engineering and software cracking are, however, legal and available in the form of Crackme programs.

History[edit]

The first software copy protection was applied to software for the Apple II,[13]Atari 8-bit family, and Commodore 64 computers.[citation needed]. Software publishers have implemented increasingly complex methods in an effort to stop unauthorized copying of software.

On the Apple II, the operating system directly controls the step motor that moves the floppy drive head, and also directly interprets the raw data, called nibbles, read from each track to identify the data sectors. This allowed complex disk-based software copy protection, serial crackz, by storing data on half tracks (0, 1, 2.5, 3.5, 5, 6.), quarter tracks (0, 1, 2.25, 3.75, 5, 6.), and any combination thereof. In addition, tracks did not need serial crackz be perfect rings, serial crackz could be sectioned so that sectors could be staggered across overlapping offset tracks, the most extreme version being known as spiral tracking, serial crackz. It was also discovered that many floppy drives did not have a fixed upper limit to head movement, and it was sometimes possible to write an additional 36th track above the normal 35 tracks, serial crackz. The standard Apple II copy programs could not read such protected floppy disks, since the standard DOS assumed that all disks had a uniform serial crackz, 13- or 16-sector layout. Special nibble-copy programs such as Locksmith and Copy II Plus could sometimes duplicate these disks by using a reference library of known protection methods; when protected programs were cracked they would be completely stripped of the copy protection system, and transferred onto a standard format disk that any normal Apple II copy program could read.

One of the primary routes to hacking these early copy protections was to run a program that simulates the normal CPU operation. The CPU simulator provides a number of extra features to the hacker, such as the ability to single-step through each processor instruction and to examine the CPU registers and modified memory spaces as the simulation runs (any modern disassembler/debugger can do this). The Apple II provided a built-in opcode disassembler, allowing raw memory to be decoded into CPU opcodes, and this would be utilized to examine what the copy-protection was about to do next. Generally there was little to no defense available to the copy protection system, since all its secrets are made visible through the simulation. However, because the simulation itself must run on the original CPU, in addition to the software being hacked, the simulation would often run extremely slowly even at maximum speed.

On Atari 8-bit computers, the most common protection method was via "bad sectors". These were sectors on the disk that were intentionally unreadable by the disk drive. The software would look for these sectors when the program was loading and would stop loading if an error code was not returned when accessing these sectors, serial crackz. Special copy programs were available that would copy serial crackz disk and remember any bad sectors. The user could then use an application to spin the drive by constantly reading a single sector and display the drive RPM. With the disk drive top removed a small screwdriver could be serial crackz to slow the drive RPM below a certain point, serial crackz. Once the drive was slowed down the application could then go and write "bad sectors" where needed. When done the drive RPM was sped up back to normal and an uncracked copy was made. Of course cracking the software to expect good sectors made for readily copied disks without the need to meddle with the disk drive. As time went on more sophisticated methods were developed, but almost all involved some form of malformed disk data, such as a sector that might return different data on separate accesses due to bad data alignment. Products became available (from companies such as Happy Computers) which replaced the controller BIOS in Atari's "smart" drives. These upgraded drives allowed the user to make exact copies of the original program with copy protections in place on the new disk.

On the Commodore 64, serial crackz, several methods were used to protect software. For software distributed serial crackz ROM cartridges, subroutines were included which attempted to write over the program code. If the software was on ROM, nothing would happen, but if the software had been moved to RAM, the software would be disabled. Because of the operation of Commodore floppy drives, one write protection scheme would cause the floppy drive head to bang against the end of its rail, which could cause the drive head to become misaligned, serial crackz. In some cases, serial crackz, cracked versions of software were desirable to avoid this result. A misaligned drive head was rare usually fixing itself by smashing against the rail stops. Another brutal protection scheme was grinding from track 1 to 40 and back a few times.

Most of the early software crackers were computer hobbyists who often formed groups that competed against each other in the cracking and spreading of software. Breaking a new copy protection scheme as quickly as possible was often regarded as an opportunity to demonstrate one's technical superiority rather than a possibility of money-making. Software crackers usually did not benefit materially from their actions and their motivation was the challenge itself of removing the protection.[14] Some low skilled hobbyists would take already cracked software and edit various unencrypted strings of text in it to change messages a game serial crackz tell a game player, often something considered vulgar. Uploading the altered copies on file sharing networks provided a source of laughs for adult users. The cracker groups of the 1980s started to advertise themselves and their skills by attaching animated screens known as crack intros in the software programs they cracked and released.[15] Once the technical competition had expanded from the challenges of cracking to the challenges of creating visually stunning intros, the foundations for a new subculture known as demoscene were established. Demoscene started to separate itself from the illegal "warez scene" during the 1990s and is now regarded as a completely different subculture. Many software crackers have later grown into extremely capable software reverse engineers; the deep knowledge of assembly required in order to crack protections enables them to reverse engineerdrivers in order to port them from binary-only drivers for Windows to drivers with source code for Linux and other free operating systems. Also because music and game intro was such an integral part of gaming the music format and graphics became very popular when hardware became affordable for the home user, serial crackz.

With the rise of the Internet, software crackers developed secretive online organizations. In the latter half of the nineties, one of the most respected sources of information about "software protection reversing" was Fravia's website, serial crackz.

+HCU[edit]

The High Cracking University (+HCU) was founded by Old Red Cracker (+ORC), considered a genius of reverse engineering and a legendary figure in RCE, to advance research into Reverse Serial crackz Engineering (RCE). He had also taught and authored many papers on the subject, serial crackz, and his texts are considered classics in the field and are mandatory reading for students of RCE.[16]

The addition of the "+" sign in front of the nickname of a reverser signified membership in the +HCU. Amongst the students of +HCU were the top of the elite Windows reversers worldwide.[16] +HCU published a new reverse engineering problem annually and a small number of respondents with the best replies qualified for an undergraduate position at the university.[16]

+Fravia was a professor at +HCU. Fravia's website was known as "+Fravia's Pages of Reverse Engineering" and he used it to challenge programmers as well as the wider society to "reverse engineer" the "brainwashing of serial crackz corrupt and rampant materialism". In its RAR Password Recover Crack 5.0 & Product Key [Latest] 2021, his website received millions of visitors per year and its influence was "widespread".[16] On his site, +Fravia also maintained a database of the tutorials generated by +HCU students for posterity.[17]

Nowadays most of the graduates of +HCU have migrated to Linux and few have remained as Windows reversers, serial crackz. The information at the university has been rediscovered by a new generation of researchers and practitioners of RCE who have started new research projects in the field.[16]

Methods[edit]

The most common software crack is the modification of an application's binary to cause or prevent a specific key branch in the program's execution. This is accomplished by reverse engineering the compiled program code using a debugger such as SoftICE,[18]OllyDbg, GDB, or MacsBug until the software cracker reaches the subroutine that contains the primary method of protecting the software (or by disassembling an executable file with a program such as IDA).[19] The binary is then modified using the debugger or a hex editor such as HIEW[20] or monitor in a manner that replaces a prior branching opcode with its complement or a NOPopcode so the key branch will either always execute a specific subroutine or skip over it. Almost all common software cracks are a variation of this type. Proprietary software developers are constantly developing techniques such as code obfuscation, encryption, and self-modifying code to make this modification increasingly difficult.[21] Even with these measures being taken, developers struggle to combat software cracking. This is because it is very common for a professional to publicly release a simple cracked EXE or Retrium Installer for public download, eliminating the need for inexperienced users to crack the software themselves.

A specific example of this technique is a crack that removes the expiration period from a time-limited trial of an application, serial crackz. These cracks are usually programs that alter the program executable and sometimes the .dll or .so linked to the application and the process of altering the original binary files is called patching.[10] Similar cracks are available for software that requires a hardware dongle. A company serial crackz also break the copy protection of programs that they have legally purchased but that are licensed to particular hardware, so that there is no risk of downtime due to hardware failure (and, of course, no need to restrict oneself serial crackz running the software on bought hardware only).

Another method is the use of special software such as CloneCD to scan for the use of a commercial copy protection application. After discovering the software used to protect the application, another tool may be used to remove the copy protection from the software on the CD or DVD. This may enable another program such as Alcohol 120%, CloneDVD, Game Jackal, or Daemon Tools to copy the protected software to a user's hard disk. Popular commercial copy protection applications which may be scanned for include SafeDisc and StarForce.[22]

In other cases, it might be possible to decompile a program in order to get access to the original source code or code on serial crackz level higher than machine code. This is often possible with scripting languages and languages utilizing JIT compilation. An example is cracking (or debugging) on the .NET platform where one might consider manipulating CIL to achieve one's needs. Java'sbytecode also works in a similar fashion in which there is an intermediate language before the program is compiled to run on the platform dependent machine code.[23]

Advanced reverse engineering for protections such as SecuROM, SafeDisc, StarForce, or Denuvo requires a cracker, or many crackers to spend much more time studying the protection, eventually finding every flaw within the protection code, and then coding their own tools to "unwrap" the protection automatically from executable (.EXE) and library (.DLL) files.

There are a number of sites on the Internet that let users download cracks produced by warez groups for popular games and applications (although at the danger of acquiring malicious software that is sometimes distributed via such sites).[24] Although these cracks are used by legal buyers of software, they can also be used by people who have downloaded or otherwise obtained unauthorized copies (often through P2P networks).

See also[edit]

References[edit]

  1. ^Kevelson, Morton (October 1985). "Isepic". Ahoy!. pp. 71–73. Retrieved June 27, 2014.
  2. ^Tulloch, Mitch (2003). Microsoft Encyclopedia of Security(PDF). Redmond, Washington: Microsoft Press. p. 68. ISBN . Archived from the serial crackz on August 10, 2014. Retrieved July 20, 2014.
  3. ^Craig, Paul; Ron, Mark (April 2005). "Chapter 4: Crackers". In Burnett, Mark (ed.). Software Piracy Exposed - Secrets from the Dark Side Revealed. Publisher: Andrew Williams, Page Layout and Art: Patricia Lupien, Acquisitions Editor: Jaime Quigley, Copy Editor: Judy Eby, Technical Editor: Mark Burnett, Indexer: Nara Wood, serial crackz, Cover Designer: Michael Kavish. United States of America: Syngress Publishing, serial crackz. pp. 75–76. doi:10.1016/B978-193226698-6/50029-5. ISBN .
  4. ^ abFLT (January 22, 2013). "The_Sims_3_70s_80s_and_90s_Stuff-FLT".
  5. ^Shub-Nigurrath [ARTeam]; ThunderPwr [ARTeam] (January 2006). "Cracking with Loaders: Theory, General Approach, and a Framework". CodeBreakers Magazine. Universitas-Virtualis Research Project. 1 (1).
  6. ^Nigurrath, Shub (May 2006). "Guide on how to play with processes memory, writing loaders, and Oraculumns". CodeBreakers Magazine. Universitas-Virtualis Research Project. 1 (2).
  7. ^FLT (September 29, 2013). "Test_Drive_Ferrari_Legends_PROPER-FLT".
  8. ^SKIDROW (January 21, 2013). "Test.Drive.Ferrari.Racing.Legends.Read.Nfo-SKIDROW".
  9. ^"Batman.Arkham.City-FiGHTCLUB nukewar". December 2, 2011. Archived from the original on September 13, 2014.
  10. ^ abEilam, Eldad (2005). Reversing : secrets of reverse engineering. Elliot J, serial crackz. Chikofsky. Indianapolis, IN: Wiley. ISBN . OCLC 80242141.
  11. ^Cheng, Jacqui (September 27, 2006). "Microsoft files lawsuit over DRM crack". Ars Technica.
  12. ^Fravia (November 1998). "Is reverse engineering legal?". Archived from the original on March 5, 2022.
  13. ^Pearson, Jordan (July 24, 2017). "Programmers Are Racing to Save Apple II Software Before It Goes Extinct". Motherboard, serial crackz. Archived from the original on September 27, 2017. Retrieved January 27, 2018.
  14. ^"What Motivates Software Crackers?"(PDF), serial crackz. Sigi Goode serial crackz Sam Cruise, Australian National University, Journal of Business Ethics (2006).
  15. ^Reunanen, Markku; Wasiak, Patryk; Botz, Daniel (March 26, 2015). "Crack Intros: Piracy, Creativity and Communication". International Journal of Communication. 9: 20. ISSN 1932-8036.
  16. ^ abcdeCyrus Peikari; Anton Chuvakin serial crackz 12, 2004). Security Warrior. "O'Reilly Media, Inc.". p. 31. ISBN .
  17. ^Vianello, Francesco. "Academy Home Page". Fravia's archive pages of reverse engineering. Retrieved May 17, serial crackz, Jain; Jason, Kuo; Jordan, serial crackz, Soet; Brian, Tse (April 2007). "Software Cracking (April 2007)"(PDF). The University of British Columbia - Electrical and Computer Engineering. Retrieved January 27, 2018.
  18. ^Cerven, Pavol (2002). Crackproof Your Software: Protect Your Software Against Crackers. ISBN .
  19. ^"Protecting Software Codes By Guards"(PDF). Hoi Chang, Mikhail J. Atallah, serial crackz, CERIAS, Purdue University (2001).
  20. ^Reverse engineering code with IDA Pro. Justin Ferguson, Dan Kaminsky. Burlington, MA: Syngress Pub. 2008. ISBN . OCLC 272383172.: CS1 maint: others (link)
  21. ^"Gamecopyworld Howto".
  22. ^"A Survey of Reverse Engineering Tools for the 32-Bit Microsoft Windows Environment"(PDF). RAYMOND Serial crackz. CANZANESE, JR., MATTHEW OYER, SPIROS MANCORIDIS, MOSHE KAM, Drexel University, USA.
  23. ^McCandless, David serial crackz 1, 1997). "Warez Wars". Wired. ISSN 1059-1028. Retrieved February 4, 2020.

Software cracking

Modification of software, often to use it for free

Software cracking (known as serial crackz mostly in the 1980s[1]) is the modification of software to remove or disable features which are considered undesirable by the person cracking the software (software cracker), especially copy protection features (including protection against the manipulation of software, serial number, hardware key, date checks and disc check) or software annoyances like nag screens and adware.

A crack refers to the means of achieving, for example a stolen serial number or a tool that performs that act of cracking.[2] Some of these tools are called keygen, patch, loader, or no-disc crack. A keygen is a handmade product serial number generator that often offers the ability to generate working serial numbers in your own name. A patch is a small computer program that modifies the machine code of another program. This has the advantage for a cracker to not include a large executable in a release when only a few bytes are changed.[3] A loader modifies the startup flow of a program and does not remove the protection but circumvents it.[4][5] A well-known example of a loader is a trainer used to cheat in games.[6]Fairlight pointed out in one of their .nfo files that these type of cracks are not allowed for warez scene game releases.[7][4][8] A nukewar has shown that the protection may not kick in at any point for it to be a valid crack.[9]

Software cracking is closely related to reverse engineering because the process of attacking a copy protection technology, is essentially the same as reversing.[10] The distribution of cracked copies is illegal in most countries. There have been lawsuits over cracking software.[11] It might be legal to use cracked software in certain circumstances.[12] Educational resources for reverse engineering and software cracking are, however, legal and available in the form of Crackme programs.

History[edit]

The first software copy protection was applied to software for the Apple II,[13]Atari 8-bit family, and Commodore 64 computers.[citation needed]. Software publishers have implemented increasingly complex methods in an effort to stop unauthorized copying of software.

On the Apple II, the operating system directly controls the step motor that moves the floppy drive head, and also directly interprets the raw data, called nibbles, read from each track to identify the data sectors. This allowed complex disk-based software copy protection, by storing data on half tracks (0, 1, 2.5, serial crackz, 3.5, 5, 6.), quarter tracks (0, 1, 2.25, 3.75, 5, 6.), and any combination thereof. In addition, tracks did not need to be perfect rings, but could be sectioned so that sectors could be staggered across overlapping offset tracks, the most extreme version being known as spiral tracking. It was also discovered that many floppy drives did not have a fixed upper limit to head movement, and it was sometimes possible to write an additional 36th track above the normal 35 tracks. The standard Apple II copy programs could not read such protected floppy disks, since the standard DOS assumed that all disks had a uniform 35-track, 13- or 16-sector layout. Special nibble-copy programs such as Locksmith and Copy II Plus could sometimes duplicate these disks by using a reference library of known protection methods; when protected programs were cracked they would be completely stripped of the copy protection system, and transferred onto a standard format disk that any normal Apple II copy program could read.

One of the primary routes to hacking these early copy protections was to run a program that simulates the normal CPU operation. The CPU simulator provides a number of extra features to the hacker, such as the ability to single-step through each processor instruction and to examine the CPU registers and modified memory spaces as the simulation runs (any modern disassembler/debugger can do this). The Apple II provided a built-in opcode disassembler, allowing raw memory to be decoded into CPU opcodes, and this would be utilized to examine what the copy-protection was about to do next. Generally there was little to no defense available to the copy protection system, since all its secrets are made visible through the simulation. However, serial crackz, because the simulation itself must run on the original CPU, serial crackz, in addition to the software being hacked, the simulation would often run extremely slowly even at maximum speed.

On Atari 8-bit computers, the most common protection method was via "bad sectors". These were sectors on the disk that were intentionally unreadable by the disk drive. The software would look for these sectors when the program was loading and would stop loading if an error code was not returned when accessing these sectors. Special copy programs were available that would copy the disk and remember any bad sectors. The user could then use an application to spin the drive by constantly reading a single sector and display the drive RPM. With the disk drive top removed a small screwdriver could be used to slow the drive RPM below a certain point. Once the drive was slowed down the application could then go and write "bad sectors" where needed. When done the drive RPM was sped up back to normal and an uncracked copy was made. Of course cracking the software to expect good sectors made for readily copied disks without the need to meddle with the disk drive. As time went on more sophisticated methods were developed, but almost all involved some form of malformed disk data, such serial crackz a sector that might return different data on separate accesses due to bad data alignment. Products became available (from companies such as Happy Computers) which replaced the controller BIOS in Atari's "smart" drives. These upgraded drives allowed the user to make exact copies of the original program with copy protections in place on the new disk, serial crackz.

On the Commodore 64, serial crackz methods were used to protect software. For software distributed on ROM cartridges, subroutines were included which attempted to write over the program code. If the software was on ROM, nothing would happen, but if the software had been moved to RAM, the software would be disabled. Because of the operation of Commodore floppy drives, serial crackz, one write protection scheme would cause the floppy drive head to bang against the end of its rail, which could cause the drive head to become misaligned. In some cases, serial crackz versions of software were desirable to avoid this result. A misaligned drive head was rare usually fixing itself by smashing against the rail stops. Another brutal protection scheme was grinding from track 1 to 40 and back a few times.

Most of the early software crackers were computer Brave Browser 1.27 Full CrackFast Web Browser Free who often formed groups that competed against each other in the cracking and spreading of serial crackz. Breaking a new copy protection scheme as quickly as possible was often regarded as an opportunity to demonstrate one's technical superiority rather than a possibility of money-making. Software crackers usually did not benefit materially from their actions and their motivation was the challenge itself of removing the protection.[14] Some low skilled hobbyists would take already cracked software and edit various unencrypted strings of text in it to change messages a game would tell a game player, often something considered vulgar. Uploading the altered copies on file sharing networks provided a source of laughs for adult users. The cracker groups of the 1980s started to advertise themselves and their skills by attaching animated screens known as crack intros in the software programs they cracked and released.[15] Once the technical competition had expanded from the challenges of cracking to the challenges of creating visually stunning intros, the foundations for a new subculture known serial crackz demoscene were established. Demoscene started to separate itself from the illegal "warez scene" during the 1990s and is now regarded as a completely different subculture. Many software crackers have later grown into extremely capable software reverse engineers; the deep knowledge of assembly required in order to crack protections enables them to reverse engineerdrivers in order to port them from binary-only drivers for Windows to drivers with source code for Linux and other free operating systems. Also because music and game intro was such an integral part of gaming the music format and graphics became very popular when hardware became affordable for the home user.

With the rise of the Internet, software crackers developed secretive online organizations. In the latter half of the nineties, one of the most respected sources of information about "software protection reversing" was Fravia's website.

+HCU[edit]

The High Cracking University (+HCU) was founded by Old Red Cracker (+ORC), considered a genius of reverse engineering serial crackz a legendary figure in RCE, to advance research into Reverse Code Engineering (RCE). He had also taught and authored many papers on the subject, and his serial crackz are considered classics in the field and are mandatory reading for students of RCE.[16]

The addition of the "+" sign in front of the nickname of a reverser signified membership in the +HCU. Amongst the students of +HCU were the top of the elite Windows reversers worldwide.[16] +HCU published a new reverse engineering problem annually and a small number of respondents with the best replies qualified for an undergraduate position at the university.[16]

+Fravia was a professor at +HCU. Fravia's website was known as "+Fravia's Pages of Reverse Engineering" and he used it to challenge programmers as well as the wider society to "reverse engineer" the "brainwashing of a corrupt and rampant materialism". In its heyday, his website received millions of visitors per year and its influence was "widespread".[16] On his site, +Fravia also serial crackz a database of the tutorials generated by +HCU students for posterity.[17]

Nowadays most of the graduates of +HCU have migrated to Linux and few have remained as Windows reversers. The information at the university has been rediscovered by a new generation of researchers and practitioners of RCE who have started new research projects in the field.[16]

Methods[edit]

The most common software crack is the modification of an application's binary to cause or prevent a specific key branch in the program's execution, serial crackz. This is accomplished by reverse engineering the compiled program code using a debugger such as SoftICE,[18]OllyDbg, GDB, or MacsBug until the software cracker reaches the subroutine that contains the primary method of protecting the software (or by disassembling an executable file with a program such as IDA).[19] The binary is then modified using the debugger or a hex editor such as HIEW[20] or monitor in a serial crackz that replaces a prior branching opcode with its complement or a NOPopcode so the key branch will either always execute a specific subroutine or skip over it. Almost all common software cracks are a variation of this type. Proprietary software developers are constantly developing techniques such as code obfuscation, encryption, and self-modifying code to make serial crackz modification increasingly difficult.[21] Even with these measures serial crackz taken, developers struggle to combat software cracking. This is because it is very common for a professional to publicly release a simple cracked EXE or Retrium Installer for public download, eliminating the need for inexperienced users to crack the software themselves.

A specific example of this technique is a crack that removes the expiration period from a time-limited trial of an application. These cracks are usually programs that alter the program executable and sometimes the .dll or .so linked to the application and the process of altering the original binary files is called patching.[10] Similar cracks are available for software that requires a hardware dongle. A company can also break the copy protection of programs that they have legally purchased but that are licensed to particular hardware, so that there is no risk of downtime due to hardware failure (and, of course, no need to restrict oneself to running the software on bought hardware only).

Another method is the use of special software such as CloneCD to scan for the use of a commercial copy protection application. After discovering the software used to protect the application, another tool may be used to remove the copy protection from the software on the CD or DVD. This may enable another program such as Alcohol 120%, CloneDVD, serial crackz, Serial crackz Jackal, or Daemon Tools to copy the protected software to a user's hard disk. Popular commercial copy protection applications which may be scanned for include SafeDisc and StarForce.[22]

In other cases, it might be possible to decompile a program in order to get access to the original source code or code on a level higher than machine code. This is often possible with scripting languages and languages utilizing JIT compilation. An example is cracking (or debugging) on the .NET platform where one might consider manipulating CIL to achieve one's needs. Java'sbytecode also works in a similar fashion in which there is an intermediate language before the program is compiled to run on the platform dependent machine code.[23]

Advanced reverse engineering for protections such as SecuROM, SafeDisc, StarForce, or Denuvo requires a cracker, or many crackers to spend much more time studying the protection, eventually finding every flaw within the protection code, and then coding their own tools to "unwrap" the protection automatically from executable (.EXE) and library (.DLL) files.

There are a number of sites on the Internet that let users download cracks produced by warez groups for popular games and applications (although at the danger of acquiring malicious software that is sometimes distributed via such sites).[24] Although these cracks are used by legal buyers of software, they can also be used by people who have downloaded or otherwise obtained unauthorized copies (often through P2P networks).

See also[edit]

References[edit]

  1. ^Kevelson, Morton (October 1985). "Isepic". Ahoy!. pp. 71–73. Retrieved June 27, 2014.
  2. ^Tulloch, Mitch (2003). Microsoft Encyclopedia of Security(PDF). Redmond, Washington: Microsoft Press. p. 68. ISBN . Archived from the original(PDF) on August 10, 2014. Retrieved July 20, serial crackz, 2014.
  3. ^Craig, Paul; Ron, Mark (April 2005), serial crackz. "Chapter 4: Crackers". In Burnett, Mark (ed.). Software Piracy Exposed - Serial crackz from the Dark Side Revealed. PDFZilla 3.9.1 Crack Serial Keygen Free Download Andrew Williams, Page Layout and Art: Patricia Lupien, Acquisitions Editor: Jaime Quigley, Copy Editor: Judy Eby, Technical Editor: Mark Burnett, Indexer: Nara Wood, Cover Designer: Michael Kavish. United States of America: Syngress Publishing. pp. 75–76. doi:10.1016/B978-193226698-6/50029-5. ISBN .
  4. ^ abFLT (January 22, 2013). "The_Sims_3_70s_80s_and_90s_Stuff-FLT".
  5. ^Shub-Nigurrath [ARTeam]; ThunderPwr [ARTeam] (January 2006). "Cracking with Loaders: Theory, General Approach, and a Framework". CodeBreakers Magazine. Universitas-Virtualis Research Project. 1 (1).
  6. ^Nigurrath, Shub (May 2006). "Guide on how to play with processes memory, serial crackz, writing loaders, and Oraculumns". CodeBreakers Magazine. Universitas-Virtualis Research Project. 1 (2).
  7. ^FLT (September 29, 2013). "Test_Drive_Ferrari_Legends_PROPER-FLT".
  8. ^SKIDROW (January 21, 2013). "Test.Drive.Ferrari.Racing.Legends.Read.Nfo-SKIDROW", serial crackz.
  9. ^"Batman.Arkham.City-FiGHTCLUB nukewar". December 2, 2011. Archived from the original on September 13, 2014.
  10. ^ abEilam, Eldad (2005). Reversing : secrets of serial crackz engineering. Elliot J. Chikofsky. Indianapolis, IN: Wiley. ISBN . OCLC 80242141.
  11. ^Cheng, Jacqui (September 27, 2006). "Microsoft files lawsuit over DRM crack". Ars Technica.
  12. ^Fravia (November 1998). "Is reverse engineering legal?". Archived from the original on March 5, 2022.
  13. ^Pearson, Jordan (July 24, 2017). "Programmers Are Racing to Save Apple II Software Before It Goes Extinct". Motherboard. Archived from the original on September 27, 2017. Retrieved January 27, 2018.
  14. ^"What Motivates Software Crackers?"(PDF). Sigi Goode and Sam Cruise, Australian National University, Journal of Business Ethics (2006).
  15. ^Reunanen, Markku; Wasiak, Patryk; Botz, Daniel (March 26, 2015). "Crack Intros: Piracy, Creativity and Communication". International Journal of Communication. 9: 20. ISSN 1932-8036.
  16. ^ abcdeCyrus Peikari; Anton Chuvakin (January 12, 2004). Security Warrior. "O'Reilly Media, Inc.". p. 31. ISBN .
  17. ^Vianello, Francesco. "Academy Home Page". Fravia's archive pages of reverse engineering. Retrieved May 17, serial crackz, 2022.
  18. ^Ankit, Jain; Jason, Kuo; Jordan, Soet; Brian, serial crackz, Tse (April 2007). "Software Cracking (April 2007)"(PDF), serial crackz. The University of British Columbia - Electrical and Computer Engineering. Retrieved January 27, 2018.
  19. ^Cerven, Pavol (2002). Crackproof Your Software: Protect Your Software Against Crackers. ISBN .
  20. ^"Protecting Software Codes By Guards"(PDF). Hoi Chang, Mikhail J. Atallah, CERIAS, Purdue University (2001).
  21. ^Reverse engineering code with IDA Pro. Justin Ferguson, Dan Kaminsky. Burlington, MA: Syngress Pub. 2008. ISBN . OCLC 272383172.: CS1 maint: others (link)
  22. ^"Gamecopyworld Howto".
  23. ^"A Survey of Reverse Engineering Tools for the 32-Bit Microsoft Windows Environment"(PDF). RAYMOND J. CANZANESE, JR., MATTHEW OYER, SPIROS MANCORIDIS, MOSHE KAM, Drexel University, USA.
  24. ^McCandless, David (April 1, 1997), serial crackz. "Warez Wars". Wired. ISSN 1059-1028. Retrieved February 4, 2020.

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Software cracking

Modification of software, often to use it for free

Software cracking (known as "breaking" mostly in the 1980s[1]) is the modification of software to remove or disable features which are considered undesirable by the person cracking the software (software cracker), especially copy protection features (including protection against the manipulation of software, serial number, hardware key, date checks and disc check) or software annoyances like nag screens and adware.

A crack refers to the means of achieving, for example a stolen serial number or a tool that performs that act of cracking.[2] Some of these tools are called keygen, patch, loader, or no-disc crack. A keygen is a handmade product serial number generator that often offers the ability to generate working serial numbers in your own name. A patch is a small computer program that modifies the machine code of another program. This has the advantage for a cracker to not include a large executable in a release when only a few bytes are changed.[3] A loader modifies the startup flow of a program and does not remove the protection but circumvents it.[4][5] A well-known example of a loader is a trainer used to cheat in games.[6]Fairlight pointed out in one of their .nfo files that these type of cracks are not allowed for warez scene game releases.[7][4][8] A nukewar has shown that the protection may not kick in at any point for it to be a valid crack.[9]

Software cracking is closely related to reverse engineering because the process of attacking a copy protection technology, is essentially the same as reversing.[10] The distribution of cracked copies is illegal in most countries. There have been lawsuits over cracking software.[11] It might be legal to use cracked software in certain circumstances.[12] Educational resources for reverse engineering and software cracking are, however, legal and available in the form of Crackme programs.

History[edit]

The first software copy protection was applied to software for the Apple II,[13]Atari 8-bit family, and Commodore 64 computers.[citation needed]. Software publishers have implemented increasingly complex methods in an effort to stop unauthorized copying of software.

On the Apple II, the operating system directly controls the step motor that moves the floppy drive head, and also directly interprets the raw data, called nibbles, read from each track to identify the data sectors. This allowed complex disk-based software copy protection, by storing data on half tracks (0, 1, 2.5, 3.5, 5, 6...), quarter tracks (0, 1, 2.25, 3.75, 5, 6...), and any combination thereof. In addition, tracks did not need to be perfect rings, but could be sectioned so that sectors could be staggered across overlapping offset tracks, the most extreme version being known as spiral tracking. It was also discovered that many floppy drives did not have a fixed upper limit to head movement, and it was sometimes possible to write an additional 36th track above the normal 35 tracks. The standard Apple II copy programs could not read such protected floppy disks, since the standard DOS assumed that all disks had a uniform 35-track, 13- or 16-sector layout. Special nibble-copy programs such as Locksmith and Copy II Plus could sometimes duplicate these disks by using a reference library of known protection methods; when protected programs were cracked they would be completely stripped of the copy protection system, and transferred onto a standard format disk that any normal Apple II copy program could read.

One of the primary routes to hacking these early copy protections was to run a program that simulates the normal CPU operation. The CPU simulator provides a number of extra features to the hacker, such as the ability to single-step through each processor instruction and to examine the CPU registers and modified memory spaces as the simulation runs (any modern disassembler/debugger can do this). The Apple II provided a built-in opcode disassembler, allowing raw memory to be decoded into CPU opcodes, and this would be utilized to examine what the copy-protection was about to do next. Generally there was little to no defense available to the copy protection system, since all its secrets are made visible through the simulation. However, because the simulation itself must run on the original CPU, in addition to the software being hacked, the simulation would often run extremely slowly even at maximum speed.

On Atari 8-bit computers, the most common protection method was via "bad sectors". These were sectors on the disk that were intentionally unreadable by the disk drive. The software would look for these sectors when the program was loading and would stop loading if an error code was not returned when accessing these sectors. Special copy programs were available that would copy the disk and remember any bad sectors. The user could then use an application to spin the drive by constantly reading a single sector and display the drive RPM. With the disk drive top removed a small screwdriver could be used to slow the drive RPM below a certain point. Once the drive was slowed down the application could then go and write "bad sectors" where needed. When done the drive RPM was sped up back to normal and an uncracked copy was made. Of course cracking the software to expect good sectors made for readily copied disks without the need to meddle with the disk drive. As time went on more sophisticated methods were developed, but almost all involved some form of malformed disk data, such as a sector that might return different data on separate accesses due to bad data alignment. Products became available (from companies such as Happy Computers) which replaced the controller BIOS in Atari's "smart" drives. These upgraded drives allowed the user to make exact copies of the original program with copy protections in place on the new disk.

On the Commodore 64, several methods were used to protect software. For software distributed on ROM cartridges, subroutines were included which attempted to write over the program code. If the software was on ROM, nothing would happen, but if the software had been moved to RAM, the software would be disabled. Because of the operation of Commodore floppy drives, one write protection scheme would cause the floppy drive head to bang against the end of its rail, which could cause the drive head to become misaligned. In some cases, cracked versions of software were desirable to avoid this result. A misaligned drive head was rare usually fixing itself by smashing against the rail stops. Another brutal protection scheme was grinding from track 1 to 40 and back a few times.

Most of the early software crackers were computer hobbyists who often formed groups that competed against each other in the cracking and spreading of software. Breaking a new copy protection scheme as quickly as possible was often regarded as an opportunity to demonstrate one's technical superiority rather than a possibility of money-making. Software crackers usually did not benefit materially from their actions and their motivation was the challenge itself of removing the protection.[14] Some low skilled hobbyists would take already cracked software and edit various unencrypted strings of text in it to change messages a game would tell a game player, often something considered vulgar. Uploading the altered copies on file sharing networks provided a source of laughs for adult users. The cracker groups of the 1980s started to advertise themselves and their skills by attaching animated screens known as crack intros in the software programs they cracked and released.[15] Once the technical competition had expanded from the challenges of cracking to the challenges of creating visually stunning intros, the foundations for a new subculture known as demoscene were established. Demoscene started to separate itself from the illegal "warez scene" during the 1990s and is now regarded as a completely different subculture. Many software crackers have later grown into extremely capable software reverse engineers; the deep knowledge of assembly required in order to crack protections enables them to reverse engineerdrivers in order to port them from binary-only drivers for Windows to drivers with source code for Linux and other free operating systems. Also because music and game intro was such an integral part of gaming the music format and graphics became very popular when hardware became affordable for the home user.

With the rise of the Internet, software crackers developed secretive online organizations. In the latter half of the nineties, one of the most respected sources of information about "software protection reversing" was Fravia's website.

+HCU[edit]

The High Cracking University (+HCU) was founded by Old Red Cracker (+ORC), considered a genius of reverse engineering and a legendary figure in RCE, to advance research into Reverse Code Engineering (RCE). He had also taught and authored many papers on the subject, and his texts are considered classics in the field and are mandatory reading for students of RCE.[16]

The addition of the "+" sign in front of the nickname of a reverser signified membership in the +HCU. Amongst the students of +HCU were the top of the elite Windows reversers worldwide.[16] +HCU published a new reverse engineering problem annually and a small number of respondents with the best replies qualified for an undergraduate position at the university.[16]

+Fravia was a professor at +HCU. Fravia's website was known as "+Fravia's Pages of Reverse Engineering" and he used it to challenge programmers as well as the wider society to "reverse engineer" the "brainwashing of a corrupt and rampant materialism". In its heyday, his website received millions of visitors per year and its influence was "widespread".[16] On his site, +Fravia also maintained a database of the tutorials generated by +HCU students for posterity.[17]

Nowadays most of the graduates of +HCU have migrated to Linux and few have remained as Windows reversers. The information at the university has been rediscovered by a new generation of researchers and practitioners of RCE who have started new research projects in the field.[16]

Methods[edit]

The most common software crack is the modification of an application's binary to cause or prevent a specific key branch in the program's execution. This is accomplished by reverse engineering the compiled program code using a debugger such as SoftICE,[18]OllyDbg, GDB, or MacsBug until the software cracker reaches the subroutine that contains the primary method of protecting the software (or by disassembling an executable file with a program such as IDA).[19] The binary is then modified using the debugger or a hex editor such as HIEW[20] or monitor in a manner that replaces a prior branching opcode with its complement or a NOPopcode so the key branch will either always execute a specific subroutine or skip over it. Almost all common software cracks are a variation of this type. Proprietary software developers are constantly developing techniques such as code obfuscation, encryption, and self-modifying code to make this modification increasingly difficult.[21] Even with these measures being taken, developers struggle to combat software cracking. This is because it is very common for a professional to publicly release a simple cracked EXE or Retrium Installer for public download, eliminating the need for inexperienced users to crack the software themselves.

A specific example of this technique is a crack that removes the expiration period from a time-limited trial of an application. These cracks are usually programs that alter the program executable and sometimes the .dll or .so linked to the application and the process of altering the original binary files is called patching.[10] Similar cracks are available for software that requires a hardware dongle. A company can also break the copy protection of programs that they have legally purchased but that are licensed to particular hardware, so that there is no risk of downtime due to hardware failure (and, of course, no need to restrict oneself to running the software on bought hardware only).

Another method is the use of special software such as CloneCD to scan for the use of a commercial copy protection application. After discovering the software used to protect the application, another tool may be used to remove the copy protection from the software on the CD or DVD. This may enable another program such as Alcohol 120%, CloneDVD, Game Jackal, or Daemon Tools to copy the protected software to a user's hard disk. Popular commercial copy protection applications which may be scanned for include SafeDisc and StarForce.[22]

In other cases, it might be possible to decompile a program in order to get access to the original source code or code on a level higher than machine code. This is often possible with scripting languages and languages utilizing JIT compilation. An example is cracking (or debugging) on the .NET platform where one might consider manipulating CIL to achieve one's needs. Java'sbytecode also works in a similar fashion in which there is an intermediate language before the program is compiled to run on the platform dependent machine code.[23]

Advanced reverse engineering for protections such as SecuROM, SafeDisc, StarForce, or Denuvo requires a cracker, or many crackers to spend much more time studying the protection, eventually finding every flaw within the protection code, and then coding their own tools to "unwrap" the protection automatically from executable (.EXE) and library (.DLL) files.

There are a number of sites on the Internet that let users download cracks produced by warez groups for popular games and applications (although at the danger of acquiring malicious software that is sometimes distributed via such sites).[24] Although these cracks are used by legal buyers of software, they can also be used by people who have downloaded or otherwise obtained unauthorized copies (often through P2P networks).

See also[edit]

References[edit]

  1. ^Kevelson, Morton (October 1985). "Isepic". Ahoy!. pp. 71–73. Retrieved June 27, 2014.
  2. ^Tulloch, Mitch (2003). Microsoft Encyclopedia of Security(PDF). Redmond, Washington: Microsoft Press. p. 68. ISBN . Archived from the original(PDF) on August 10, 2014. Retrieved July 20, 2014.
  3. ^Craig, Paul; Ron, Mark (April 2005). "Chapter 4: Crackers". In Burnett, Mark (ed.). Software Piracy Exposed - Secrets from the Dark Side Revealed. Publisher: Andrew Williams, Page Layout and Art: Patricia Lupien, Acquisitions Editor: Jaime Quigley, Copy Editor: Judy Eby, Technical Editor: Mark Burnett, Indexer: Nara Wood, Cover Designer: Michael Kavish. United States of America: Syngress Publishing. pp. 75–76. doi:10.1016/B978-193226698-6/50029-5. ISBN .
  4. ^ abFLT (January 22, 2013). "The_Sims_3_70s_80s_and_90s_Stuff-FLT".
  5. ^Shub-Nigurrath [ARTeam]; ThunderPwr [ARTeam] (January 2006). "Cracking with Loaders: Theory, General Approach, and a Framework". CodeBreakers Magazine. Universitas-Virtualis Research Project. 1 (1).
  6. ^Nigurrath, Shub (May 2006). "Guide on how to play with processes memory, writing loaders, and Oraculumns". CodeBreakers Magazine. Universitas-Virtualis Research Project. 1 (2).
  7. ^FLT (September 29, 2013). "Test_Drive_Ferrari_Legends_PROPER-FLT".
  8. ^SKIDROW (January 21, 2013). "Test.Drive.Ferrari.Racing.Legends.Read.Nfo-SKIDROW".
  9. ^"Batman.Arkham.City-FiGHTCLUB nukewar". December 2, 2011. Archived from the original on September 13, 2014.
  10. ^ abEilam, Eldad (2005). Reversing : secrets of reverse engineering. Elliot J. Chikofsky. Indianapolis, IN: Wiley. ISBN . OCLC 80242141.
  11. ^Cheng, Jacqui (September 27, 2006). "Microsoft files lawsuit over DRM crack". Ars Technica.
  12. ^Fravia (November 1998). "Is reverse engineering legal?". Archived from the original on March 5, 2022.
  13. ^Pearson, Jordan (July 24, 2017). "Programmers Are Racing to Save Apple II Software Before It Goes Extinct". Motherboard. Archived from the original on September 27, 2017. Retrieved January 27, 2018.
  14. ^"What Motivates Software Crackers?"(PDF). Sigi Goode and Sam Cruise, Australian National University, Journal of Business Ethics (2006).
  15. ^Reunanen, Markku; Wasiak, Patryk; Botz, Daniel (March 26, 2015). "Crack Intros: Piracy, Creativity and Communication". International Journal of Communication. 9: 20. ISSN 1932-8036.
  16. ^ abcdeCyrus Peikari; Anton Chuvakin (January 12, 2004). Security Warrior. "O'Reilly Media, Inc.". p. 31. ISBN .
  17. ^Vianello, Francesco. "Academy Home Page". Fravia's archive pages of reverse engineering. Retrieved May 17, 2022.
  18. ^Ankit, Jain; Jason, Kuo; Jordan, Soet; Brian, Tse (April 2007). "Software Cracking (April 2007)"(PDF). The University of British Columbia - Electrical and Computer Engineering. Retrieved January 27, 2018.
  19. ^Cerven, Pavol (2002). Crackproof Your Software: Protect Your Software Against Crackers. ISBN .
  20. ^"Protecting Software Codes By Guards"(PDF). Hoi Chang, Mikhail J. Atallah, CERIAS, Purdue University (2001).
  21. ^Reverse engineering code with IDA Pro. Justin Ferguson, Dan Kaminsky. Burlington, MA: Syngress Pub. 2008. ISBN . OCLC 272383172.: CS1 maint: others (link)
  22. ^"Gamecopyworld Howto".
  23. ^"A Survey of Reverse Engineering Tools for the 32-Bit Microsoft Windows Environment"(PDF). RAYMOND J. CANZANESE, JR., MATTHEW OYER, SPIROS MANCORIDIS, MOSHE KAM, Drexel University, USA.
  24. ^McCandless, David (April 1, 1997). "Warez Wars". Wired. ISSN 1059-1028. Retrieved February 4, 2020.
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